
Alexa Komnenos
Byzantine Holding Corporation
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Posted - 2008.06.25 12:08:00 -
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Edited by: Alexa Komnenos on 25/06/2008 12:15:00
Originally by: Shamis Orzoz Alliances fail because of poor leadership. 2 poorly run alliances can merge, but only to form 1 larger failure.
Exactly. Take a look at this year's alliance failurecascades, such as KOS, Bruce, Triumverate, and the current ongoing one, SmashKill.
What do/did they ALL have in common?
Horribly bad leadership that either caused their PVP'ers (which are the army and national defense of any 0.0 alliance) to leave in disgust, or made colossally BAD decisions (such as attacking a stronger neighbor that can destroy you without really trying), or in retaining an "ally" that has the rest of EVE despising you is what all those have in common.
KOS: Killed by terrible leadership that not only failed to build a PVP base, but attacked a stronger neighbor (AAA) that liquidated them within days.
Triumverate: Killed by terrible leadership that ****ed off it's PVP'ers into leaving because it sided with the carebears over those who conquered the space for the carebears to carebear in the first place.
Bruce: Killed by terrible leadership and a completely unwieldy structure that proved to be incapable of handling the first challenge faced.
SmashKill: Roadkill today would still have their space had they not chose to go down with Smash. Terrible leadership? Bingo again.
There are and will be others coming. The bottom line, the lesson that everyone in alliance leadership needs to learn is that when the majority of your players, particularly your PVP'ers either are ****ed at you or view your leadership as a joke, or as in exploiting them to protect your personal ISK factory, they are going to go elsewhere.
The demand for those who are willing to fight to conquer or defend space in 0.0 is always going to be higher than that for people who want to rat and moon mine and not have to bother with home defense and offensive ops, except to defend their moons and ratters. Anyone from Empire can do the former, while far fewer make the jump to being skilled enough to do the latter AND still be able to be self-supporting to maintain proper T2, T2 fitted, and capital ships.
Even rarer in EVE are good leaders who can balance an alliance's logistics, carebears, and pvp'ers, deal with conflicts amongst them when they happen, or better yet, be wise enough to avoid those problems in the first place. More common, sadly, are leaders who are willing to see their entire alliance die rather than change or compromise.
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